Equipment Library

     XR technologies have become increasing accessible. Still limited in consumer use, the commercialization of XR has opened up the medium to a new population of creators, including artists and designers. Within the lab we’ve developed a library of hardware and software as a way for faculty and students to directly engage with the topic and understand these emerging technologies that range from:

     - Game development software, Unity and UnReal
     - Machine Vision Libraries and Web Cameras
     - Mobile motion capture suits, Perception Neuron
     - HTC Vive
     - Oculus R S
     - Hololens
     - Leap Motions
     - 3D Microphone

Through this transdisciplinary space and diverse technology library we are intermixing and purposely confusing the _Rs in order to open up new opportunities within the field.


Course Equipment: Check Out Form

To reserve equipment or request lab access please contact Lab Director, Jenny Rodenhouse,